Block A tiles are automatically displayed in the Only ones to create borders when placed next to other tiles from Of the basic autotile elements are placed next to one anotherĪutotiles used as deep ocean tiles. AirshipsĬan pass through them, but not land on them. Only tiles in this part are passable by boats or ships. In in this part will not result in borders being created. a Representative pattern (for displaying the tile set) b Patterns with borders at the corners c Group patterns (these form one group with the 8 along the "autotiles" - special tiles that create borders automatically.Īs a general rule, autotiles form the basis for the 6 tile This set is divided into 5 parts, with most of the parts being This set is treated as the bottom layer when displaying the map. Tiles are 32×32 in size and divided into 5 sets from A through These files contain graphics displayed during in-game This file contains graphics used to build windows. These files contains graphics displayed on the Game Over Game Over Graphics (Graphics/System/Gameover.png) This file contain graphics displayed on the title screen. This file contains the image for the shadow displayed when the Airship Shadow (Graphics/System/Shadow.png) This file contains the image for the floor displayed on the Battle Screen Floor (Graphics/System/BattleFloor.png) The screen is redrawn from the lower palette number on It measures 544 x 416 pixels and must be in 256-color grayscale This file contains the image displayed at the start of Battle Start Effect (Graphics/System/BattleStart.png) This file contains 16 icons vertically and horizontally (withĮach icon measuring 24×24) for a total of 256 icons. This file contains icon graphics displayed next to skill and This file contains the image displayed when "Dim Background" hasīeen selected for the event command. Message Background (Graphics/System/MessageBack.png) Icons × 8 animation patterns, with each pattern being 32×32. Inside this file, set 10 types of balloon This file contains the icon displayed when the [Show Balloon Balloon Icon (Graphics/System/Balloon.png) Left, like the background image of a web page. If you want to loop them,Ĭreate them so that they connect at the top, bottom, right and These files contain graphics (distant landscapes) used in Parallax Backgrounds (Graphics/Parallaxes) Up to 20 blocks (100 cells) can fit in oneįile, but using very large files is not recommended due to issues These files contain animation graphics used mainly as visualĮach cell contains at least one block of five 192 x 192 pixelįrames lined up horizontally, but can go on to contain as manyīlocks as necessary. They can be any size, but remember that they need to fit on aĥ44 x 288 battle screen. These files contain the graphics for the enemy characters that These files contain the face graphics that are mainly used inĮach face graphic is 96×96 in size, and one file contains 2įaces vertically and 4 horizontally, for a total of 8 faces. Use this in conjunction with the special symbol "!". Is 1/3 the width and 1/4 the height of the file. If you put a "$" at the beginning of the file name, only oneĬharacter per file will be used.This in conjunction with the special symbol "$". The map, such as doors and treasure chests. This is mainly used for object-type characters on You can disable this effect by putting a "!" at the beginning.More natural, characters are displayed 4 pixels above the Note that in order to make overlapping with buildings appear The size of oneĬharacter is calculated to be 1/12 the width and 1/8 the height of Horizontally, for a total of 8 characters. One file should contain 2 characters vertically and 4 Right, and up) and 3 patterns for a total of 12 patterns in a set The size for 1 character includes 4 directions (down, left, These files contain character graphics for the map screen. The PNG format fully supports 32-bit color (with alphaĬhannels). That make it a better option until you're more familiar with theīoth PNG and JPG (JPEG) graphic formats are available for use. Resource Manager has features (such as tranparency color settings) While you can copy files directly to the game folder, the RPGVX comes complete with all kinds of graphic and audio filesįrom the main menu, select, then toīring up a dialog box for importing and exporting each kind of Resource Specifications Resource Specifications
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